Guildrun Wiki
Build a flexible guild of heroes, combine specializations, items and relics, adapt your strategy during every run, clear escalating rifts and challenge Endless mode.
Guildrun Wiki
Everything you need to master Guildrun, from your first run to Endless Mode
Guildrun Beginner Guide
Guildrun is a single-player PvE roguelike autobattler built around recruiting heroes, preparing a team and adapting to random shop choices. The full game is planned to feature 25 heroes, 75 specialization paths, 180 specializations, more than 100 items and more than 300 relics.
Recruit a Balanced Starting Team
Begin with heroes that cover three basic jobs: a durable frontline, a dependable damage dealer and a support or utility unit. Avoid filling every slot with fragile damage heroes, because unprotected carries can be defeated before their damage becomes useful.
Check the Shop Before Committing
Review the full shop before spending resources. Compare new recruits, duplicate upgrades, items and long-term specialization options, then choose the purchase that improves the entire team rather than a single weak unit.
Build Around the Strongest Offers
Do not force the same composition every run. Use the heroes, relics and items that appear naturally, then change direction when the shop repeatedly offers a stronger class combination or shared effect.
Choose Specializations With a Clear Purpose
Guildrun heroes can develop through multiple specialization paths. Select paths that strengthen the hero current job, such as survivability for a frontline unit, consistent damage for a carry or team-wide value for a support.
Equip Items and Relics Before Combat
Place defensive equipment on heroes that absorb the opening attacks and offensive equipment on heroes that remain alive long enough to use it. Relics should support the whole composition, resource plan or specialization direction whenever possible.
Prepare Positioning and Reserve Units
Arrange durable heroes where they can intercept pressure and keep important damage or support heroes protected. Use reserve units as replacements, future specialization options or answers to fights where the current lineup performs poorly.
Learn From the First Completed Run
After each battle, identify whether the team lacked damage, durability or synergy. Spend Shards and other run resources on upgrades that improve future consistency, then progress toward higher difficulties and Endless mode after the basic loop feels stable.
Quick Tips
- Stabilize a frontline before chasing expensive damage upgrades.
- Compare every shop offer against your whole team, not just one weak hero.
- Keep enough resources for important rerolls instead of spending early.
- Use reserve heroes to answer difficult encounters instead of forcing one formation.
Guildrun Demo and Release Date
Players can download the standalone Guildrun Demo through Steam and experience the core roguelike autobattler loop before the full release. The complete version is planned to expand the roster, progression systems, difficulty options and multiplayer features.
Free Demo
AvailableAvailable on Steam
The Guildrun Demo is a free standalone download that introduces hero recruitment, shop decisions, upgrades, specializations, items, relics and automatic combat.
Full-Game Release Window
Planned2027
The full version of Guildrun is targeting a 2027 release. The main Steam page can be followed or wishlisted for future release announcements.
Platform
ConfirmedPC via Steam
Both the demo and the main Guildrun store listing are available through Steam.
Planned Hero Roster
Full Game25 Heroes
The full game is planned around a roster of 25 recruitable heroes that can be developed into different team roles.
Specialization Content
Full Game75 Paths / 180 Choices
Heroes can be developed through 75 specialization paths containing 180 specialization choices, allowing teams to change direction during a run.
Items and Relics
Full Game100+ Items / 300+ Relics
Runs are shaped by more than 100 items and more than 300 relics that modify hero performance, team effects and build direction.
Difficulty and Endless Mode
Full Game8 Difficulties
Guildrun is planned to include eight difficulty levels and an Endless mode for players who want longer and more demanding runs.
Co-op
In DevelopmentPlanned Feature
Co-op is included in the game planned development scope rather than the current single-player demo experience.
Guildrun Heroes Tier List
Guildrun is designed around 25 heroes and 75 specialization paths, so a hero value depends on more than starting damage. This tier structure highlights the hero profiles that provide the most consistent results when shop offers, relics and team combinations change between runs.
Profile: Flexible carries, durable frontline anchors and supports with strong team-wide effects
Why this tier: These heroes contribute immediately, scale through several specialization paths and remain useful even when ideal items do not appear.
Ideal items: Items that improve the hero existing role without requiring a narrow combination
Team fit: Can become the main carry, primary tank or central support in several compositions
Profile: Dependable damage dealers, secondary frontliners and focused support heroes
Why this tier: These heroes perform well in most runs but usually need suitable positioning, one strong specialization path or a compatible frontline.
Ideal items: Role-specific items that improve damage consistency, survivability or support uptime
Team fit: Excellent alongside an S-tier anchor or as the second major piece of a balanced team
Profile: Heroes that become powerful with the correct relics, items, shared effects or specialization sequence
Why this tier: Their ceiling can be high, but their early performance is less consistent and they may consume too many resources before the build becomes stable.
Ideal items: Specific items that activate the hero main scaling mechanic
Team fit: Best used when the shop repeatedly supports the same build direction
Profile: Narrow counters, fragile specialists and heroes that require several exact upgrades
Why this tier: These heroes can solve particular encounters but are harder to use during a first run because their strength depends on precise support.
Ideal items: Highly specialized equipment that fixes a major weakness or enables a specific interaction
Team fit: Reserve unit, temporary specialist or final piece of an already established composition
Profile: Every hero is compared across the same six categories
Why this tier: A useful tier list measures complete run performance rather than one successful battle.
Ideal items: Item dependence is treated as a weakness when a hero needs several exact drops
Team fit: Heroes rank higher when they work in multiple formations and specialization routes
Guildrun Best Team Builds
Guildrun team building combines hero roles, specialization paths, items, relics, positioning and shared effects. These compositions focus on repeatable structures rather than requiring one exact set of shop choices.
Balanced First-Run Team
- Positioning:
- Place the most durable hero in the exposed position, keep the main carry protected and position the support where it can survive long enough to provide value.
- Items:
- Defensive items go to the frontline, consistent damage items go to the carry and utility items go to the support.
- Relics:
- Choose relics that improve the whole team or provide dependable resources between battles.
- Upgrade path:
- Stabilize the frontline first, then improve carry damage and finally add utility.
- Alternatives:
- Replace missing roles with any hero whose specialization can perform the same job.
Lovers Shared-Effect Build
- Positioning:
- Keep the Lovers pair protected and avoid exposing both linked heroes to the same opening pressure.
- Items:
- Give survival tools to the more vulnerable member and scaling items to the hero providing the composition main damage.
- Relics:
- Prioritize relics that improve shared effects, survivability or the entire active team.
- Upgrade path:
- Activate the shared effect, secure a frontline and then invest in the stronger scaling member of the pair.
- Alternatives:
- Transition into a balanced team if the required pair or supporting upgrades stop appearing.
Single-Carry Scaling Build
- Positioning:
- Place every supporting hero to delay enemies and create maximum attack time for the carry.
- Items:
- Concentrate the best offensive items on one hero instead of dividing them between several average damage dealers.
- Relics:
- Use relics that improve damage scaling, item value or the carry survival.
- Upgrade path:
- Upgrade the carry strongest specialization path while spending only enough resources to keep the frontline stable.
- Alternatives:
- Promote a second carry when the shop stops offering useful upgrades for the original one.
Double-Frontline Control Build
- Positioning:
- Split incoming pressure between two durable heroes while keeping the damage dealer away from the initial attack.
- Items:
- Distribute defensive items according to which frontline hero takes the most pressure, then place remaining damage items on the backline carry.
- Relics:
- Select relics that reward longer battles, durable heroes or repeated team action.
- Upgrade path:
- Improve both frontline heroes enough to survive, then scale the protected damage hero.
- Alternatives:
- Convert the weaker frontline slot into support when additional durability is no longer required.
Relic-Driven Flex Build
- Positioning:
- Position around the active relic effects rather than following a fixed formation from the beginning of the run.
- Items:
- Use items to strengthen the heroes already benefiting from the relic package.
- Relics:
- Build around repeated relic themes instead of selecting individually strong relics with no connection.
- Upgrade path:
- Commit only after two or more relics support the same strategy.
- Alternatives:
- Return to a balanced team when relic effects remain scattered.
Reserve and Pivot Build
- Positioning:
- Keep the active formation simple and swap reserve heroes in when an encounter or specialization offer favors them.
- Items:
- Avoid locking every valuable item onto a temporary hero before the final composition is clear.
- Relics:
- Prefer flexible relics that remain useful after changing heroes.
- Upgrade path:
- Upgrade the stable core first and delay expensive reserve investments until a clear pivot appears.
- Alternatives:
- Use reserve heroes to replace weak links instead of rebuilding the entire team.
Guildrun Specializations and Classes
Rank upgrades can change a hero from a basic recruit into a focused tank, healer, ranged attacker, duelist, assassin, or hybrid unit. The strongest parties use complementary specializations rather than upgrading every hero toward the same type of damage.
Tank
- Job:
- Hold the front line, absorb pressure, and protect fragile allies.
- Focus:
- Durability, damage reduction, control, and defensive team support.
- Multiclass:
- Combines well with healing or support paths that improve survival during long fights.
- Upgrade:
- Defensive rank upgrades first, followed by control or team-protection effects.
- Respec:
- Respec when the party already has enough defense or when later bosses require more damage.
Healer
- Job:
- Restore health and keep the party stable through extended encounters.
- Focus:
- Healing strength, healing frequency, protection, and team sustain.
- Multiclass:
- Pairs with defensive or damage-support paths to provide value between healing actions.
- Upgrade:
- Dependable healing and survival first, followed by party-wide bonuses.
- Respec:
- Respec when healing exceeds the party needs or when faster battles make offensive support more valuable.
Ranged
- Job:
- Deal consistent damage from a safer position behind the front line.
- Focus:
- Attack speed, ranged damage, target coverage, and sustained scaling.
- Multiclass:
- Works well with class bonuses, attack-speed effects, and paths that improve repeated attacks.
- Upgrade:
- Consistent damage upgrades before narrow effects that only work against specific targets.
- Respec:
- Respec when the build lacks protection or when single-target boss damage becomes more important than general damage.
Duelist
- Job:
- Pressure dangerous individual enemies through strong single-target combat.
- Focus:
- Direct damage, repeated attacks, survivability, and extended one-on-one pressure.
- Multiclass:
- Benefits from defensive secondary paths that allow the hero to continue attacking under pressure.
- Upgrade:
- Damage consistency first, followed by defensive upgrades that prevent interrupted attacks.
- Respec:
- Respec when encounters contain large enemy groups or when the party needs stronger area coverage.
Assassin
- Job:
- Remove vulnerable or high-priority targets with concentrated burst damage.
- Focus:
- Burst damage, target access, finishing power, and offensive scaling.
- Multiclass:
- Pairs with flexible damage or attack-speed paths that remain useful after the opening burst.
- Upgrade:
- Dependable finishing power before highly conditional damage bonuses.
- Respec:
- Respec when enemies survive the opening attack or when longer fights reward sustained damage.
Hybrid
- Job:
- Fill two party needs through multiclass combinations and flexible specialization choices.
- Focus:
- Balanced damage, support, defense, or healing selected around the current party.
- Multiclass:
- Provides the greatest flexibility when shops and recruitment do not offer a perfect team composition.
- Upgrade:
- Choose upgrades that solve the party biggest weakness instead of splitting resources evenly.
- Respec:
- Respec after major recruitment changes so the hero continues to fill a useful role.
Guildrun Items and Relics Tier List
The best equipment improves an entire build instead of providing a small isolated stat increase. Flexible class bonuses, attack-speed scaling, dependable defense, healing support, and early economy effects remain useful across more heroes and difficulty levels.
Class-Scaling Relics
Power: Very high · Flex: High
Best with: Parties containing several heroes that share or benefit from the same class direction.
Reason: Class-wide scaling can improve multiple abilities and becomes stronger as the party gains ranks and specializations.
Flexible Attack-Speed Effects
Power: Very high · Flex: Very high
Best with: Ranged heroes, duelists, repeated attackers, and effects triggered by frequent attacks.
Reason: Attack speed increases direct damage while also activating compatible on-attack effects more often.
Early Economy Relics
Power: High · Flex: Very high
Best with: Runs acquired early enough to benefit from additional shops, rerolls, recruits, and upgrades.
Reason: Early economic advantages compound across the run and create more opportunities to complete powerful builds.
Universal Survival Effects
Power: Very high · Flex: Very high
Best with: Front-line heroes and parties attempting higher difficulties or Endless Mode.
Reason: Dependable defense prevents failed runs and gives damage-focused heroes more time to scale.
Healing Amplification
Power: High · Flex: Medium
Best with: Dedicated healers, defensive parties, and long boss encounters.
Reason: Healing improvements provide strong sustain but lose value when the party has no dependable healing source.
Dedicated Damage Bonuses
Power: High · Flex: Medium
Best with: Specialized ranged, duelist, or assassin builds with a clear primary damage dealer.
Reason: Focused bonuses can create excellent carries but are less useful when recruitment forces a different composition.
Role-Specific Defensive Items
Power: Medium · Flex: Low
Best with: Tanks or heroes regularly exposed to enemy pressure.
Reason: These effects are useful on the correct hero but provide limited value when placed on protected back-line units.
Conditional Combat Relics
Power: Medium · Flex: Low
Best with: Builds that can activate the relic condition consistently.
Reason: Their maximum output can be strong, but missed conditions make them less consistent than universal effects.
Low-Impact Single-Stat Items
Power: Low · Flex: Medium
Best with: Temporary early-game equipment slots before stronger options appear.
Reason: Small isolated bonuses are quickly replaced and rarely influence late-game specialization or Endless Mode scaling.
Guildrun Difficulty Levels and Endless Mode
Higher difficulties reward efficient recruitment, controlled spending, stronger specialization synergy, and better equipment choices. Endless Mode extends the run beyond normal progression and tests how long the party can survive while building a leaderboard score.
Unlock: Available at the beginning.
Challenge: Uses the base progression structure and introduces the complete recruitment, shop, upgrade, and boss loop.
Preparation: Build a balanced party with a front line, dependable damage, and enough sustain to finish the first run.
Guildrun Updates and Patch Notes
Guildrun update coverage is organized by the part of the game affected. Players should review hero balance, specialization changes, equipment adjustments, mode updates, and bug fixes before reusing an older build or tier list.
Hero Balance Updates
Tracks adjustments to hero performance, combat roles, rank upgrades, and ability behavior.
Build impact: Damage, tank, healer, and support rankings may change when a hero receives stronger or weaker scaling.
Specialization and Class Changes
Tracks specialization tuning, multiclass interactions, upgrade paths, ability keywords, and respec-related changes.
Build impact: Existing class combinations may gain new synergies or require a different upgrade order.
Item and Relic Adjustments
Tracks power changes, rarity adjustments, effect revisions, and compatibility with different heroes or classes.
Build impact: Tier placements can move when universal effects, economy relics, or class-scaling equipment are rebalanced.
New Heroes and Equipment
Covers newly added heroes, specialization options, items, relics, and related gameplay systems.
Build impact: New additions can create stronger party roles, multiclass combinations, and late-game strategies.
Difficulty and Endless Mode Changes
Tracks difficulty modifiers, boss progression, Endless Mode scaling, scoring, and leaderboard-related adjustments.
Build impact: Recommended preparation and equipment priorities may change when high-difficulty or long-run scaling is adjusted.
Bug Fixes and Stability
Covers combat errors, ability interactions, interface problems, progression issues, and general stability improvements.
Build impact: Fixes can restore intended hero, specialization, item, or relic behavior and change results from previous builds.
Demo and Beta Development
Tracks experimental features, feedback-driven revisions, demo improvements, and systems being prepared for later releases.
Build impact: Beta changes may introduce new mechanics that affect progression strategies and future tier lists.
Latest Updates
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